Clockwork City, ESO

Various concepts created for the Clockwork City expansion of ESO. All property of Zenimax.

Clockwork City Dungeon Parts

Clockwork City Dungeon Parts

More Clockwork City Dungeon Parts

More Clockwork City Dungeon Parts

Clockwork City Large Mechanisms

Clockwork City Large Mechanisms

Clockwork City Lock and Key

Clockwork City Lock and Key

Clockwork City Sentry Ball Spawner

Clockwork City Sentry Ball Spawner

God help me I love drawing lines.

God help me I love drawing lines.

Clockwork City "SnowGlobe"

Clockwork City "SnowGlobe"

Clockwork Exterior Elements

Clockwork Exterior Elements

More Clockwork Exterior Elements

More Clockwork Exterior Elements

Clockwork city doors.

Clockwork city doors.

Endcap/dividers for clockwork dungeons

Endcap/dividers for clockwork dungeons

Sketches for Clockwork City

Sketches for Clockwork City

Quick Clockwork City Wayshrine design

Quick Clockwork City Wayshrine design

Part of a large locking puzzle, player needed to be able to unlock the pathways as though they were inside a huge lock.  Took effort to keep it using already designed textures.

Part of a large locking puzzle, player needed to be able to unlock the pathways as though they were inside a huge lock. Took effort to keep it using already designed textures.

Delivery system for large enemies in dungeons.

Delivery system for large enemies in dungeons.

Mechanical design for a sentry controlled spawn point.  Transforms out of floor.

Mechanical design for a sentry controlled spawn point. Transforms out of floor.

Special animating gate, yes, I use a lot of 3d in the background, but if I figure out how something works before it goes into production, then an animator and a 3d artist don't get fried out trying to make my concepts work :)

Special animating gate, yes, I use a lot of 3d in the background, but if I figure out how something works before it goes into production, then an animator and a 3d artist don't get fried out trying to make my concepts work :)

Little material call outs on the gate.  Mostly re-use of existing materials at this point, keeping things in style.

Little material call outs on the gate. Mostly re-use of existing materials at this point, keeping things in style.

There's a point in the game where all the textures are decided and someone just needs you to spend a couple hours cranking out prop ideas.  The line style is fast and super easy to read.  Clockwork props are fun.

There's a point in the game where all the textures are decided and someone just needs you to spend a couple hours cranking out prop ideas. The line style is fast and super easy to read. Clockwork props are fun.

I like to try my designs in game to see if the camera works with it.

I like to try my designs in game to see if the camera works with it.

This was a re-use friendly set of corridors designed so that the player could see city exteriors.

This was a re-use friendly set of corridors designed so that the player could see city exteriors.