Various concepts created for the Clockwork City expansion of ESO. All property of Zenimax.
Clockwork City Dungeon Parts
More Clockwork City Dungeon Parts
Clockwork City Large Mechanisms
Clockwork City Lock and Key
Clockwork City Sentry Ball Spawner
God help me I love drawing lines.
Clockwork City "SnowGlobe"
Clockwork Exterior Elements
More Clockwork Exterior Elements
Clockwork city doors.
Endcap/dividers for clockwork dungeons
Sketches for Clockwork City
Quick Clockwork City Wayshrine design
Part of a large locking puzzle, player needed to be able to unlock the pathways as though they were inside a huge lock. Took effort to keep it using already designed textures.
Delivery system for large enemies in dungeons.
Mechanical design for a sentry controlled spawn point. Transforms out of floor.
Special animating gate, yes, I use a lot of 3d in the background, but if I figure out how something works before it goes into production, then an animator and a 3d artist don't get fried out trying to make my concepts work :)
Little material call outs on the gate. Mostly re-use of existing materials at this point, keeping things in style.
There's a point in the game where all the textures are decided and someone just needs you to spend a couple hours cranking out prop ideas. The line style is fast and super easy to read. Clockwork props are fun.
I like to try my designs in game to see if the camera works with it.
This was a re-use friendly set of corridors designed so that the player could see city exteriors.